A Look Inside Simulation Science, Gaming & Animation

Video Game Graphics

Cutting Edge Game Design Comes to ERAU

Embry-Riddle's new Simulation Science, Gaming & Animation Degree has been designed to educate you on game design and the technologies underlying computer games, aviation simulators, computer animation, streaming video networks, and more. Combining aspects of computer science, aeronautics, physics, engineering, military science, and business, you receive a comprehensive understanding of the video game and simulation science industry. With Embry-Riddle, you will be in the best possible position to succeed in an industry searching for quality, skilled professionals.

This degree provides a solid foundation in computer game technology, we also cover areas far and beyond programming. With ERAUs unique strengths in aviation, engineering, and intelligence, students receive a depth of knowledge unequaled in higher education. Graduates can expect to find rewarding careers in game design, entertainment, or software development, you will also be in position for careers in a vast array of other areas, such as military and intelligence communities, high-tech manufacturing, or aviation.

The Simulation Science, Gaming & Animation degree offers a variety of STEM (science, technology, engineering and mathematics) courses combined with aspects of art and design necessary to provide a first-rate education to students in this major. 

Why Simulation Science? 

You should consider a career in video game development if you are... 

  • A good problem solver
  • Interested in computer games or computer art
  • Interested in science, engineering, business, military, or commercial art
  • Comfortable with concepts relating to the internet, computer software, and computer programs
  • Comfortable using logic to solve practical problems
  • Comfortable collaborating and working with others, especially scientists and engineers
  • Able to see problems from a practical perspective

This degree imparts you with a depth of knowledge in computer science, engineering, mathematics, and software design sufficient to understand the problems, techniques, and issues of game development, animation, and digital media at a professional level. The course also features in depth exploration of other aspects of information science, such as artificial intelligence, discrete event simulation, and computer graphics. In addition, this program will give students the skills in intelligence and management sufficient to lead and direct teams of professionals in the development of systems in these areas. 



Here is an overview of the things you will learn on your way to becoming a simulation, gaming, and animation professional. To see your path to Majoring in Simulation Science, Gaming & Animation, review our Degree Flowchart

Simulation Science, Gaming & Animation Courses
CourseNameCredit HoursPrerequisitesDescription
CS 121Computer Game Systems I3NonePrinciples of the elements of computer game design. The usage of computer games. Introduction to underlying technologies supporting modern computer games. Students individually design, implement, and critique several small games.
CS 122Computer Game Systems II3CS 121Principles of the elements of computer game design. The usage of computer games. Introduction to underlying technologies supporting modern computer games. Student teams design, implement, and critique several small games.
CS 233Interactive Media3CS 122An introduction to the technologies needed for interactive media and game design. Concepts covered include web-based software systems, virtual world platforms, and game engines. Emphasis on conceptual aspects of these technologies.
CS 234Modeling and World Building3CS 122The use of 3D modeling software to design and create animated, textured models. The creation of virtual worlds incorporating objects, scenes, and venues for activity within online environments.
CS 333Interactive Media II3CS 233This is a continuation of Interactive Media I. Technologies for interactive media and game design. Emphasis on architectural aspects of these technologies.
CS 334Modeling and World Building II3CS 234The use of 3D modeling software to design and create animated, textured models. The creation of virtual worlds incorporating objects, scenes, and venues for activity within online environments. Learning how animations are integrated in digital worlds.
CS 336Advanced Graphics3CS 335Principles of computer architecture emphasizing hardware used with general purpose processor to support graphics engines. Software implementation of advanced rendering techniques are translated to run on graphics processors.
CS 350Modeling and Simulation3

MA 24X


Introduction to the basic aspects of modeling and simulation. Topics include statistical models, queuing theory, random variate generation, simulation languages, object-oriented programming, graphic output with animation, design and analysis of experiments, and verification and validation of simulation models. A term project involving the simulation of an element of aviation or aerospace may be assigned.
CS 434Game Engine Architecture3CS 336The use of an open source game or graphics engine in the design and implementation of a computer game. Principles of game engine design. Students work on teams to design, implement, and evaluate new computer games based on an engine.
CS 415Human Computer Interaction3CS 334This course introduces Computer Science students to several important aspects of how humans use computers and how software is designed for usability. Students are introduced to usability issues, graphical systems, and graphical interfaces.
CS 437Multiplayer Game Systems3CS 434Foundations and technologies that enable multiuser, networked, and persistent virtual environments. Emphasis on database design and management, network protocols, and concurrency control to accommodate large numbers of simultaneous users.
CS 438Visualization and Virtual Reality3CS 336An introduction to the use of games, graphics, and visualization in engineering, science, and the military. An overview of the use of virtual reality in war gaming and military training. Flight Simulator development.
CS 450Advanced Simulation3CS 350Students work in teams to model a real life phenomenon and complete the project over the course of the semester.
CS 490Capstone I3CS 334This course introduces students to discussing issues of management, planning, task assignment, resource allocation, requirement collection, and system specification and design. The team will develop a base for implementation of a computer game or similar project. The artifacts developed during this course will be used as the foundation for further development during the second course CS 491 in the sequence.
CS 491Capstone II3CS 334This is the second course in the senior project sequence (CS 490 and CS 491). This is the continuation of CS 490. This course continues with project development, focusing on issues of detailed design, modularization, component selection, coding, assembling, and testing. The team  will implement and test a computer game of similar project.

Image Gallery

Programmers see a video game differently from the way its players do. To programmers, a video game consists of code that dictates how the computer should handle everything from the game's rules, to graphics. Under the guidance of the lead development team, programmers build video games from the ground up, for computers, consoles, or mobile devices, for millions of gamers worldwide. 

To prepare you to think like a programmer, we've assembled a state-of-the-art simulation science lab equipped with everything necessary to make cutting-edge video games and simulation software of the future. Check out our new Simulation Science, Gaming & Animations lab and facilities below. 

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Contact Us

To learn more about this College or Department, or to schedule an appointment to speak with a faculty member, call us at 800-888-3728 or 928-777-6600, or email Prescott@erau.edu.

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